Auto-detect the shape of the (svg) spriteĮDIT: Unity has its own built-in packer for sprites/textures. Loads sprites sheets created with TexturePacker - GitHub - CodeAndWeb/texturepacker-godot-plugin. Create normal maps and adjust the direction of the light AtlasTexture and TileSet importer for Godot 3 engine.Most online tools are lackluster and inefficient, so preferably I would like a desktop app.Ĭan anyone recommend free alternative (single software, or three, doesn't matter) to all of the CodeAndWeb stuff (or one of them, all contributions are appreciated!)ĮDIT: Thanks to I'll write my requirements here: svg vector files, which for me is a major requirement ShoeBox : Good alternative to TexturePacker, however doesn't support.RUBE : Paid, not exactly expensive, but not ideal.Quixel : Windows-only, crazy expensive, meant mainly for commercial purposes anyway Small example showing how to use TexturePacker with Phaser - GitHub - CodeAndWeb/TexturePacker-Phaser: Small example showing how to use TexturePacker with.with Texture Packer Importer but the extension For CodeAndWebs TexturePacker. I looked around for some alternatives, but found only either paid, crazy expensive ones, or Windows-exclusives i.e: TexturePacker Documentation: Texture atlas settings sprite packing padding. 4706, which is way too expensive for the average Indian gamedev just starting out. it's not as consistent as before, but its popping up sometimes still and I'm not sure why exactly. Also, I'm still getting a 'Identifier uniqueness violation' occasionally as well. In the Phaser community, the TexturePacker developed by CodeAndWeb is very popular and. I've been using TexturePacker for about 3 years now, so pretty familiar with it. There are several tools, free and commercial, to create a texture atlas. However, the total license for these products is priced at Rs. So those are super strange and are not behaving as they previously did, that's for sure. These seem to be the ones that (I think) most indies use for spritesheet creation, sprite lighting, and collision box editing respectively. Taken from the reddit thread I posted earlierĪ lot of you 2D indie gamedevs out there might've heard of CodeAndWeb, and their three products TexturePacker, SpriteIlluminator, and PhysicsEditor.
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