![]() ![]() This often abrupt pacing unfortunately has a slightly negative impact upon the game’s cast, however: there is no real sense of camaraderie or character development amongst the Blue Foxes, and months will pass in the game’s story without any noticeable change in personality for most of them, even with the optional character-focused sidequests and dialogue sprinkled in between main missions. It’s an approach that won’t suit everyone, and those expecting a storytelling experience similar to this year’s Triangle Strategy or games such as Final Fantasy Tactics will come away feeling disappointed, but this is in my opinion one of the game’s more unique aspects, and allows it to tell a story that, whilst it is only a small part of a much larger scale conflict, is no less significant for that. A cynic might argue that this is the game’s lack of a budget rearing its head – especially once you see how much background information is contained within the library in the base – but I would argue that this approach gives things a greater focus, and not once did I feel as though The DioField Chronicle was wasting my time with information that I didn’t need to know during the course of the game. ![]() It stays focused on major story events, and this gives those events much more significance. While occasionally frustrating for its lack of detail where perhaps more would have given immediate events more impact, I found this approach to be quite refreshing, as it makes what is clearly a very lore rich world approachable. If it’s not immediately relevant to the actions of the Blue Foxes, even if it is clearly a world-altering event, it’s given no more than a sentence of explanation before it’s forgotten about entirely. Much of the story is told via diorama-style cutscenes with a very short narrative, with none of the usual political exposition or sometimes excessively long cutscenes that often accompanies RPGs with this kind of fantasy setting. Many significant factors that contribute to the direction the story goes in, such as various political factions, major battles, and key figures, are only referenced as necessary to provide some context so that the player will have some idea of the what is going on, and why they’re getting involved in the conflicts that play out on screen. The story is perhaps best described as a history book in video game format, and it makes the title of this game quite a fitting one. After his passing, the two form a mercenary company known as the Blue Foxes, and the game recounts their various skirmishes during the war. The DioField Chroicle focuses on Andrias Rhondarson and Fredret Lester, who were friends with Levantia Shaytham, the fourth prince of Alletain. ![]()
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